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104 posts categorized "Toys and Games"

November 24, 2014

Euromonitor to Speak at Hong Kong Toys and Games Fair

Toys & Games Fair logo

Date: January 12-15, 2015

Location: Hong Kong Convention and Exhibition Centre, Hong Kong

Event Description: Organised by the HKTDC and held at the HKCEC, the Hong Kong Toys & Games Fair is the largest toy industry event in Asia. Exhibits include educational toys and games, electronic and radio/remote control toys, festive and party items, outdoor and sports toys, toy packaging, smart-tech toys, plush toys, dolls and video games. The fair also includes a Kidult World featuring hobby goods, vehicles, mechanical toys and action figures.

Utku_TanselSpeaker: Utku Tansel, Head of Toys and Games Research at Euromonitor International

View Utku Tansel's profile on LinkedIn

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October 28, 2014

Event Recap: Brasil Games Show 2014

Analyst Insight by Leonardo Freitas - Research Analyst

During 8-11 October, the Brasil Games Show (BGS) fair was held in São Paulo. The fair is the biggest of its kind in Latin America, and serves as a display for new global and local trends, as well as offering matchmaking possibilities for the video games industry.

Brazil shows major potential: On the vanguard of the world´s video games market

Brazilian video game fans are becoming more fanatical, and are more closely following global trends. Brasil Games Show 2014 illustrated that the global video games market is looking at Brazil with keen interest, and seeing great potential in consumers that are becoming more mature regarding their choices, and increasing average expenditure. The market value of the video games market in Brazil was US$ 350 million in 2008, including hardware (consoles), software and digital games. In 2013, the market value increased to reach US$ 1.1 billion.

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October 17, 2014

Brand Licensing Europe Enjoys A Great Buzz But Where Was LEGO?

Utku_TanselAnalyst Insight by Utku Tansel - Head of Toys and Games Research

View Utku Tansel's profile on LinkedIn

Euromonitor International attended the Brand Europe Licensing Fair, the only pan-European event dedicated to licensing and brand extension, held between 7-9 October in Olympia, London. The show was officially the biggest to date in its 16 year history, featuring around 235 exhibitors of which over 55 were new. Bandai Namco, the world’s fifth largest toy maker, also decided to attend for the first time this year. Featuring three distinct showrooms, namely Character and Entertainment, Brands and Life Style and Art, Design and Image, the exhibition’s span covered many industries and categories including traditional toys and games, video games, film, TV, entertainment, sports, automotive, publishing, art and design, fashion charity and heritage licensing.  

BLE pic.jpg 

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September 27, 2014

Dawn of a New Era: The Unstoppable Rise of Digital Play

Utku_TanselAnalyst Insight by Utku Tansel - Head of Toys and Games Research

View Utku Tansel's profile on LinkedIn

Euromonitor International attended the second World Congress of Play in San Francisco on 8-10 September 2014, which brought the world’s leading diverse play companies together. Presenting at this key industry event for the second year running, I made a “Global Trends in Play: Consumer Fundamentals Falling into Place” address, focusing on some of the key findings from Euromonitor International’s latest global research, looking into the performance of traditional toys and games, video games and digital gaming, providing data as well as commentary.

Among others, one key trend that emerged at the congress was the unstoppable rise of digital gaming in the overall play industry. In 2013, digital gaming, a combination of PC/console game downloads, online games and mobile games, was the most dynamic category in overall toys and games globally, recording over 12% growth in value terms. The increasing penetration of smartphones and tablets, an improved gaming experience on these devices, as well as new game launches, all contributed greatly to the category’s phenomenal performance. Alongside the arrival of much anticipated next-generation console launches (Xbox One and PS4), digital gaming’s dynamism was one the main facilitators helping the global video games market to record a positive performance for the first time since 2009. 

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September 18, 2014

The Top Three Trends in Video Games

Rob-PorterAnalyst Insight by Robert Porter - Toys and Games Analyst

View Robert Porter's profile on LinkedIn

The video games industry is forecast to post sales growth of over US$23 billion globally over the 2013-2018 period. With a 6% CAGR over the forecast period, video games is expected to be far more dynamic than traditional toys and games, which is expected to record a CAGR of 3% over the same period. Many factors will contribute to this exciting growth, including new product development, key company competition and innovative payment models.

Global market size for video games hardware, software and digital gaming, 2013-2018

Source: Euromonitor International

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August 24, 2014

US To Overtake Japan in Mobile Games

Rob-PorterAnalyst Insight by Robert Porter - Toys and Games Analyst

Globally, digital gaming now represents 27% of video games sales in 2013, with mobile gaming being one of the most dynamic categories within digital gaming, growing by 10% in value terms. Japan is the largest mobile gaming market globally at US$1.1 billion, making up 20% of the global mobile games category. However, growth is forecast to plateau in Japan for mobile gaming, allowing the US to overtake in 2015. This is primarily because Japan’s social media players have helped facilitate the growth of free-to-play games proportionally more, impacting the growth of mobile games in a negative way over the forecast period.

Mobile Gaming Growth in Absolute Terms for Japan and the US, 2008-2018

Source: Euromonitor International

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July 24, 2014

Video Games Forecast Evens Out In Developed And Emerging Markets

Emi_VG2014ed-v1.0-01

Globally, video games is forecast to grow by over US$23 billion from 2013-2018; however, the majority of this growth will come from only 10 markets.  Within these markets, only emerging markets are expected to see double-digit growth, whilst the US stands on its own in absolute terms, contributing over a quarter of forecast sales globally.

 

Have a question or a thought to add? Leave us a comment below.

June 22, 2014

E3 Sets the Key Trends for the Video Games Industry Once Again

Rob-PorterAnalyst Insight by Robert Porter - Toys and Games Analyst

View Robert Porter's profile on LinkedIn

Euromonitor International attended the largest annual video gaming conference in the world, E3, held in Los Angeles, California, over 10-12 June. It highlighted some of the major macro drivers affecting the video games industry globally, such as technological innovations, new game releases and features as well as the strategic focus of key players in the industry. Major console companies such as SonyNintendo and Microsoft all had large exhibition areas to promote their latest and most powerful consoles as well as allow consumers to gain an insight into what is in store for the future from these three gaming giants. However, whether it is the power of these consoles that may change everything, other dynamics such as free-to-play games or the growing trend of mobile gaming remains to be seen.

E3.gif 

 

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June 4, 2014

Euromonitor to Speak at World Congress of Play 2014

200-animatedEvent Dates: September 8-10, 2014

Event Description: Global Toy Experts and Creativity, Inc. Proudly Present the 2nd annual World Congress of Play - A conference that brings all the play industries together in one place at one time. Categories include Video Games, Traditional Toys, Digital Play, Board Games, Music, Entertainment, Theme Parks and more. Bringing the diverse play industries together will foster new relationships, ideas and business so that all may prosper in a rapidly changing play market.

Event Website: World Congress of Play

Utku_TanselSpeaker: Utku Tansel, Global Head of Toys and Games

View Utku Tansel's profile on LinkedIn

Presentation Time: Tuesday, September 9th at 2:20pm

Presentation Description: Presenting for the second year running in this key industry event, Utku Tansel will showcase the “Global Trends in Play: Consumer Fundamentals Falling into Place” address focusing on some of the major macro drivers impacting toys and games sales globally including economic and demographics trends. He will also present some of the key findings from Euromonitor International’s latest global research looking into the performance of traditional toys and games, video games and digital gaming, providing data as well as commentary. Additionally, his presentation will feature the most recent fundamental developments affecting toys and games distribution worldwide.

June 3, 2014

New 2013 Toys and Games Data Published

Tous and Games 2014 data giveaway

Traditional toys and games and video games performed well in 2013 with each segment recording about 4% growth and 2014 will be a record year for global growth overall. In the next five years, Euromonitor expects China to be the fastest growing market for toys and games with a projected value growth of over 9%.

Download a free extract of our newly published Toys and Games data:

Continue reading "New 2013 Toys and Games Data Published" »

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Recent Posts

Euromonitor to Speak at Hong Kong Toys and Games Fair

Event Recap: Brasil Games Show 2014

Brand Licensing Europe Enjoys A Great Buzz But Where Was LEGO?

Dawn of a New Era: The Unstoppable Rise of Digital Play

The Top Three Trends in Video Games

US To Overtake Japan in Mobile Games

Video Games Forecast Evens Out In Developed And Emerging Markets

E3 Sets the Key Trends for the Video Games Industry Once Again

Euromonitor to Speak at World Congress of Play 2014

New 2013 Toys and Games Data Published