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Toys and Games

Showing 97 - 128 of 191 documents
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ARTICLE

The Top Three Trends in Video Games

The video games industry is forecast to post sales growth of over US$23 billion globally over the 2013-2018 period. With a 6% CAGR over the forecast period, video games is expected to be far more dynamic than traditional toys and games, which is expected to record a CAGR of 3% over the same period. Many […]
ARTICLE

US To Overtake Japan in Mobile Games

Globally, digital gaming now represents 27% of video games sales in 2013, with mobile gaming being one of the most dynamic categories within digital gaming, growing by 10% in value terms. Japan is the largest mobile gaming market globally at US$1.1 billion, making up 20% of the global mobile games category. However, growth is forecast to […]
ARTICLE
ARTICLE
ARTICLE

Euromonitor to Speak at World Congress of Play 2014

Event Dates: September 8-10, 2014 Event Description: Global Toy Experts and Creativity, Inc. Proudly Present the 2nd annual World Congress of Play – A conference that brings all the play industries together in one place at one time. Categories include Video Games, Traditional Toys, Digital Play, Board Games, Music, Entertainment, Theme Parks and more. Bringing […]
ARTICLE

New 2013 Toys and Games Data Published

Traditional toys and games and video games performed well in 2013 with each segment recording about 4% growth and 2014 will be a record year for global growth overall. In the next five years, Euromonitor expects China to be the fastest growing market for toys and games with a projected value growth of over 9%. […]
ARTICLE

Global Toys Sales Record Accelerating Growth

download as pdf Euromonitor International’s latest research reveals another year of accelerating global growth for toys sales in 2013, with a deepening discrepancy in performance between developed and emerging regions. Value sales of traditional toys and games remained flat in North America and Western Europe, while global growth was underpinned mainly by Latin America and […]
VIDEO
ARTICLE
ARTICLE

China and the US at Odds in Online Games

Globally, online games is forecast a gain of more than US$4.7 billion in absolute terms over 2012-2017, making it one of the fastest growing categories in video games. However, not all markets will contribute to this growth. In the US, online games sales have shifted from a subscription payment model to a free-to-play system, hence the […]
ARTICLE
ARTICLE

Crowdsourcing Benefits True FMCG Toy Companies

Analyst Insight by Robert Porter – Toys and Games Analyst Follow @emi_rporter Crowdsourcing has been a growing trend across industries, enabling consumer to have their say in the direction a company is going, whilst offering ideas and front of mind marketing in exchange. One of the factors that underpins the success of crowdsourcing is the […]
ARTICLE

“RC Rampage” Emerges as One of the Top Trends at the Latest American International Toy Fair

Euromonitor International attended the American International Toy Fair held in New York City from 16-19 February 2014. Now in its 111th year, it is the largest toy event held in the western hemisphere, bringing together more than 1,150 exhibitors to showcase an estimated 150,000 toy and youth entertainment products from 100 countries. Nicknamed “RC Rampage” […]
ARTICLE

Could Mattel’s Acquisition of Mega Brands Threaten LEGO?

Following the recent announcement of LEGO’s double-digit growth in 2013, Mattel has acquired Mega Brands, LEGO’s biggest competitor in construction toys, for US$460 million. With the global resources of Mattel now backing the well-established Mega Brands, category share could potentially start to drift from LEGO, especially in regions where it does not hold a dominant position. Below, […]
ARTICLE

Euromonitor to Speak at PlayCon 2014

Date: May 7-9, 2014 Location: The Westin Kierland, Scottsdale, Arizona, US Event Description: PlayCon, TIA’s (US Toy Industry Association – world’s largest toys association) international conference of play professionals, is the toy industry’s annual gathering for play professionals who are looking to network with peers and industry icons and receive cutting edge research, ideas and inspiration. […]
ARTICLE

2014: A New Beginning for Gaming

Last year we looked at what to expect from gaming in 2013 as consumers awaited the arrival of new consoles from Microsoft and Sony. Now that these next generation consoles have finally arrived, with strong launch sales, everyone is looking to see which direction video games will take this year. 2014 could shape up to be […]
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Analyst Pulse: Trends in Toys and Games

New technology often has unintended ‘ripple effects’. Video games are one of the most wide-reaching technologies of the past several decades, proving increasingly popular across continents and across age generations. What is more, the growth of gaming is coinciding with another huge shift in technology: the rise of mobile phones. Euromonitor turned to its global […]
ARTICLE

Nintendo Must Now Embrace Mobile Gaming

Nintendo’s share value has declined significantly as they issued a profit warning on Monday, mainly due to poor sales of its Wii U static games console which has been impacted by the successful launch of Microsoft’s Xbox One and Sony’s PlayStation 4.  The release of these two competing consoles hit Nintendo particularly hard over the […]
ARTICLE
ARTICLE

What is in Santa’s Sack this Christmas? – Euromonitor International’s Top 10 Toys, Holiday 2013

Euromonitor International attended the second World Congress of Play in San Francisco on 8-10 September 2014, which brought the world’s leading diverse play companies together. Presenting at this key industry event for the second year running, I made a “Global Trends in Play: Consumer Fundamentals Falling into Place” address, focusing on some of the key findings from […]
ARTICLE

Christmas 2013: Consumers in the Asia-Pacific Region

Euromonitor International attended the second World Congress of Play in San Francisco on 8-10 September 2014, which brought the world’s leading diverse play companies together. Presenting at this key industry event for the second year running, I made a “Global Trends in Play: Consumer Fundamentals Falling into Place” address, focusing on some of the key findings from […]
VIDEO

Global Toys and Games Sales Reach US$155 Billion

Euromonitor International attended the second World Congress of Play in San Francisco on 8-10 September 2014, which brought the world’s leading diverse play companies together. Presenting at this key industry event for the second year running, I made a “Global Trends in Play: Consumer Fundamentals Falling into Place” address, focusing on some of the key findings from […]
ARTICLE
ARTICLE
VIDEO

Key Findings from the World Congress of Play

Euromonitor International attended the second World Congress of Play in San Francisco on 8-10 September 2014, which brought the world’s leading diverse play companies together. Presenting at this key industry event for the second year running, I made a “Global Trends in Play: Consumer Fundamentals Falling into Place” address, focusing on some of the key findings from […]
ARTICLE

Gender-Neutral Toys: A Clear Disparity Between Manufacturers and Retailers

Euromonitor International attended the second World Congress of Play in San Francisco on 8-10 September 2014, which brought the world’s leading diverse play companies together. Presenting at this key industry event for the second year running, I made a “Global Trends in Play: Consumer Fundamentals Falling into Place” address, focusing on some of the key findings from […]
PODCAST
PODCAST

Licensing Domestic Properties a Key Growth Strategy for Toys and Games Companies in Japan

Licensing remains a key growth strategy for toy manufacturers to drive sales within the traditional toys and games market. In Japan, the majority of popular licenses are homegrown characters. Besides the well-known Hello Kitty character, there are many popular and long-established domestic characters such as Anpanman and Doraemon that play key roles in toy companies’ […]
VIDEO
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