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240 posts categorized "Consumer Electronics"

July 1, 2014

Competition Rises in Polish M-Commerce Sector


Competition in the consumer finance industry in Poland is at a new high as banks partner with mobile phone subscribers to bolster mobile commerce offerings. In early 2014, mobile operator Plus, TV operator Cyfrowy Polsat and Invest Bank created Plus Bank, which has 300 thousand clients and the opportunity to expand given both Plus and Cyfrowy Polsat's enormous user base. In addition to this, Alior bank and T-mobile Polska also partnered in the beginning of 2014 to strengthen Alior's m-commerce business. According to Euromontor, m-commerce is expected to reach PLN40 billion by 2019, and more mergers of banks and mobile operators are expected in the future.

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June 26, 2014

How Technology Drives Global Tourism

image from http://s3.amazonaws.com/hires.aviary.com/k/mr6i2hifk4wxt1dp/14052314/ad4f58b0-530a-4cd0-a12e-569f97c066b3.pngWith Pavel Marceaux, Technology, Communications and Media Analyst

37.5 percent of the global population was using the internet in 2013 and these consumers use digital services for hotel booking, flight booking, travel reviews and travel discounts. Websites such as Tripadvisor, Expedia and Kayak are valued in the billions of dollars, and the tourism industry will only benefit as the global population of internet users  reaches 46.1 percent in 2018.

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June 24, 2014

Improving Prospects for Televisions on the Horizon

MykolaGolovkoAnalyst Insight by Mykola Golovko - Senior Consumer Electronics Analyst

View Mykola Golovko's profile on LinkedIn

The 2008/2009 recession led to a decline in demand across a wide range of consumer products. Capital flow restrictions were particularly damaging to products reliant on consumer financing, such as cars. Consumer electronics were largely spared a drastic decline in demand and many product categories such as smartphones continued growing. Even televisions saw very few declines in the midst of the recession and in some markets sales even grew rather dynamically. While the drivers of this growth differed, the glut in sales over 2008-2010 makes for a more favourable environment for digital televisions over 2014-2016 as the sets purchased during the recession approach the end of their service life.

Volume Sales of Digital Televisions During the Recession


Source: Euromonitor International

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June 22, 2014

E3 Sets the Key Trends for the Video Games Industry Once Again

Rob-PorterAnalyst Insight by Robert Porter - Toys and Games Analyst

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Euromonitor International attended the largest annual video gaming conference in the world, E3, held in Los Angeles, California, over 10-12 June. It highlighted some of the major macro drivers affecting the video games industry globally, such as technological innovations, new game releases and features as well as the strategic focus of key players in the industry. Major console companies such as SonyNintendo and Microsoft all had large exhibition areas to promote their latest and most powerful consoles as well as allow consumers to gain an insight into what is in store for the future from these three gaming giants. However, whether it is the power of these consoles that may change everything, other dynamics such as free-to-play games or the growing trend of mobile gaming remains to be seen.



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June 19, 2014

Amazon’s Fire Phone Won’t Set the Smartphone Market Ablaze

Weeteck_looAnalyst Insight by Wee Teck Loo - Head of Consumer Electronics

View Wee Teck Loo's profile on LinkedIn

Amazon announced its Fire Phone hoping to replicate the success it had in tablets. Amazon proved to be a formidable competitor in the US tablet market with a 25% share in 2013, surpassing established global brands Samsung (15%).

The phone boasts innovative camera capabilities, a dynamic perspective interface (3D viewing via positive parallax), and critically a deep integration of Amazon’s online products and services. In its quest to stand out from its competitors, Amazon forgot the most important success factor that made the online giant’s products popular in the US: competitive pricing. The Fire Phone pricings as indicated at the launch event is on par with flagship models from Samsung and Apple.

Consumers use tablets for media consumption which explains the success of Amazon’s Kindle Fire, but smartphones are still primarily communication devices with media-consumption functionality. Not a lot of consumers will want to pay premium prices for a highly customised smartphone that locks them into a restrictive and limited ecosystem (as compared to Android’s market place and iOS’s app store) without significant savings.

Continue reading "Amazon’s Fire Phone Won’t Set the Smartphone Market Ablaze" »

June 11, 2014

Three Categories for Success in Wearable Devices

Wearable electronic devices are such a new category in consumer electronics that there are no standards for designing a device that consumers will ultimately buy. Instead, the focus should be on three main categories. A device should be aesthetically pleasing while remaining functional, easy to use and offer a good value for price. The future of wearable devices could lie in better app integration, but for now, many wearable devices remain notification devices.

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How the Brazilian Consumer will Enjoy the 2014 World Cup


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With it taking more than 175 hours of work for a typical worker to pay for the most expensive ticket, how will the average Brazilian Consumer watch the World Cup?


June 5, 2014

Have we Reached a Tipping Point in the Payments Industry?


New technologies could soon uproot traditional means of payment as companies such as Isis, Weve, LevelUp and MPayMe threaten the long established method of paying by a card swipe. However, the industry is still a long way from complete disruption as these technologies still rely on the card payment infrastructure to conduct payments. Mobile payment products do exist that circumnavigate card payments and rely on technology such as electronic funds transfers, but in the short term traditional payment providers don’t have to worry about losing business to disruptors quite yet.

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May 30, 2014

Apple Acquires Beats by Dre


Apple recently acquired Beats by Dre for US$ 3 Billion, the company’s first major move since the release of the iPad. Both Apple and Beats have very similar marketing strategies and their product lines are sleek and modern, making the move a good fit for both companies. The important acquisition for Apple however is Beats Music, a streaming audio service. Apple had no previous foray into streaming music services so Beats Music can help Apple compete with Spotify, Pandora and Amazon’s recently announced streaming music service.

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May 29, 2014

Apple’s US$3 Billion Bet on Headphones and Music Streaming

Weeteck_looAnalyst Insight by Loo Wee Tek - Head of Consumer Electronics

View Wee Teck Loo's profile on LinkedIn

Apple Inc (Apple) officially announced an agreement to acquire Beats Music and Beats Electronics for a total of US$3 billion. Beat Music is the company that offers subscription-based streaming music service much like a smaller Spotify whereas Beats Electronics sells the wildly popular Beats headphones and other accessories.  





Source: Beats Electronics

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