Resources

Toys and Games

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Popular Gifts in Consumer Electronics and Toys and Games During the Holiday Season

by and November 24th, 2016

  Smaller products like wearables and wireless speakers are expected to lead sales for consumer electronics this holiday season. 2016 will be the year for fashion-focused wearables from watchmakers like Fossil and Titan. Speakers from brands like JBL and Ultimate Ears are also popular gift options, particularly for the millennials. Within video games, consoles will […]

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Analyst Insights on Black Friday Trends for 2016

by , , , , , and November 23rd, 2016

Black Friday always falls the day after Thanksgiving Day in the US, with a lot of workers choosing to take the day off to spend a long weekend with their families. Retailers have sought to take advantage of this by slashing prices in order to attract bargain hunters, but consumers don’t need to wait until Friday to […]

Legos

Licensing Industry Awaits the “Next Big Thing” in Character Licensing

by October 20th, 2016

As I explore in our “Licensing: Billion Dollar Character Franchises” global briefing, the astonishing popularity of Frozen clearly proved that there is still scope for new properties and expansion of existing franchises. While Disney dominates the licensing world with its 11 worldwide famous licences each selling more than US$1 billion of branded products, there are […]

Work-Binder

Introduction to Euromonitor Quarterly Global FMCG Industry Forecasts

by and October 19th, 2016

In Q3 2016, the global economic outlook declined as mounting uncertainty in Europe, the UK and the US outweighed any boost from the BRICs. This quarter, fast moving consumer goods (FMCG) forecast growth revisions from Euromonitor International’s Industry Forecast Model generally point to marginal retail sales downgrades through 2020.

Drone

The Effect of Globalization on Science, Technology, Engineering, Arts and Mathematics (STEM and STEAM) Toys

by October 2nd, 2016

Webinar Name: The Effect of Globalization on Science, Technology, Engineering, Arts and Mathematics (STEM and STEAM) Toys In partnership with the Toy Industry Association Date: October 13 Time: 2 pm EST Location: Online Link: http://www.toyassociation.org/Resources/Education_Services/BusinessResources/The_Effect_of_Globalization_on_Stem_and_Steam_Toys_.aspx#.V-QyovkrJQJ Webinar Description: Globally, the long term trend of a smaller number of children per family continues which has given parents […]

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Millennials

Experiential Licensing Brings Brand New Cross-Industry Prospects

by September 17th, 2016

As I explore in our “Experiential Licensing: Consumer Fundamentals Falling into Place” Global Briefing, today’s consumers are increasingly redefining their values and priorities, leading to the birth of a new consumerism. “Experiencing is everything” phenomenon is driving growth in sports/music licensing and theme parks/themed travel. Thus, themed flights/holidays, themed hotels and cruises enjoy growing popularity. This trend […]

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